Eastern Vineland

Post Crimson Struggle

Even after the great King Christopher and his heathen Queen Erica, the Red conquered Vineland, this rich country held the sins and vice for those who remained weak.
— Bishop Devon sermon

Guide to the Lands of Eastern Vineland

The South

The Forsaken Peninsula, southern coastal Vineland
The tribes inside the Forsaken Peninsula have remained unconquered even when challenged by the armies of King Christopher and Erika the Red long ago. They continue to trade with enemies of the Holy Imperium.

Colehampton
Colehampton is one of the critical cities controlled by the dwarven clans of Vineland. It is one of two prominent city-states where the dwarves are not only the majority but also the main governing body above ground, yet their influence in governing affairs other cities states spread across all of Vineland, their strength, although not always felt, remains buried deep underground. Other strongholds and keeps are also controlled by the dwarves, but none hold as much territory above ground as Colehampton.

Crescent City
Crescent City covers the mouth of the Grave Reach River and the Stagger Wall, holding sway with trade from above the river and allowing trade into the eastern side of Vineland and the continent’s center. Notorious is a den of vice, piracy, and lawlessness. Deals are made, and lives are lost as the tide rolls in and out.

Cinderpool
Located near the lake of the same name, the rival elven city to Colehampton and its history have always been intertwined. Its location in the center of the south has made it a powerful seat for the ruling houses inside the city-state.

Redmarsh and Spitfall

Redmarsh and Spitfall, located west of the Grave Reach River, has a warmer environment with a mixture of trees, brush, and rocky desert terrain. Both are independent of Holy Imperium rule and continue to trade with other rival nations across the Atlantic Ocean.

The North of Eastern Vineland

The Blightbriar Mountains

Deep in the Blightbriar Mountains, where the goblins, elves, orcs, and monsters play, the screams of farmers and hunters are seldom heard. Passes crisscross the mountains, guarded by fortresses on the kings' and queens' roads. The infamous Gloomspire, a legendary keep, resides deep within the Blightbriar Mountains. Many songs and stories have been told about the crusades to retake the mighty castle and the surrounding valleys it protects.

The North
The city-state of Ursula - the fallen city-state, unsafe and abandoned after the Battle of the Reaping. The lands in the surrounding area continue to be hampered by unpredictable weather patterns, and a plague remains festering in the city.

Burnside Alliance
Tribes of orcs and goblins forced to the north combined to hold against the forces of King Christopher and Erika the Red long ago. Now, they live independently of those in control of eastern Vineland —ready to defend their lands to the last.

Starkdale
An elven fortress where no humans dare to travel. The people above the Erie Sea keep to themselves and are ferociously independent and protective of their lands and skies.

Grimwood & Steelsburg City States
The city-state of Grimwood & its tragic history, below Steelsburg, home of many dwarven clans both above & below ground. Outside of Grimwood, not pictured, is where Bastards of Liberty chapter one begins in the small town of Wolf Hills, known for its maple syrup and wolves. This small town & its outer homesteads are slightly southeast of Grimwood and under the city-state’s protection. Councilor City resides east of Grimwood on the shores of the Erie Sea. Directly south of Grimwood lies the Litchbury Mire and a lone tower guarding its bug-ridden swamps. The Veil Bridge opens to Mid-Wind Lands known as the Republic of Wind.

The costal city-states of Vineland
Each domain has a rich history and strives to be the greatest city-state of Vineland.

Olde Ridgewatch
The oldest city of Vineland is a tales of friendship, and betray seep from the cobblestoned streets.

Affectus
The city of peace and love, food and celebration.

Lackmore Port
Originally a den for cast-offs and pirates, now strives to be as powerful as its neighbors

Hudson City
The capital of the newly crowned Holy Imperium- the city-state of towers, where nobles and royals live high in towers and the common folk look up in the shadow of their grandeur.

Families, clans, dukes, and barons gnawing on the bones of the Holy Imperium. It appears there will be losers even on the winning side.
— General Thomas Casting

Make it stand out

The Mid-Wind Lands

The Republic of the Wind

Past Veil Bridge and towns like Clutchton lay the Republic of Wind a open area farmed and controlled by the Republic of the Wind. The city-state rotates its capital between Shorebreak and Raidhusker.

Grave Reach River and the Stagger Wall. The Grave Reach River and the Stagger Wall on its western shore separate the Holy Imperium from the Hazefire Federation, a loose confederation of tribes, queendoms, kingdoms, and republics in the middle and western Vineland.

Hazefire Federation

Alterwood Bastion, one of Vineland's biggest cities, controls the border between the Hazefire Federation and eastern Vineland. Past the Grave Reach River, the elven people thrive along with orcs, goblins, lucky human traders & a few powerful dwarven clans..

Honeybreak and Dawnworth
The twin cities of Honeybreak and Dawnworth represent some of the holiest places in all of Vineland, and like The Gloomspire & the capital, Hudson City, each has been the source of battles, crusades & stories.

Make it stand out

Waterhurst
Seated below Hudson City, its ports and jetties contribute to the trade pulled from the farms and plantations that line the coast of Vineland.

The Rosewood Dominion The Wheathold and Laithland include vast stretches of orchards, plantations, and farms that have been worked and protected by influential houses for generations.

Magnoliafield
The city-state and the flower of the south. A key access point for land trade between Colehampton, Cinderpool, and Cresent City and it’s neighbors in the north.


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